Welcome to Kraelyst's Amazing Travel Scripts. These scripts currently travel to and from every populated town and clan on the Elanthian mainland and the islands of Ratha, Aesry, and M'riss.
 
Mainland Script
 
 
This script currently travels to and from every settlement on the Elanthian mainland. If you find any bugs within the script, please send me a report using the form on the Contact Me page.

Instructions for Wizard front end:
Option 1. Download the travel.cmd file and save to your Wizard scripts folder (usually found at C:\programfiles\simu\wizard\drealms\scripts).
Option 2. Cut and paste the text below into a .cmd file. Please note this file is too large for Notepad, so try using Wordpad instead.

Instructions for eScape or Stormfront:
Click on Options --> Scripts --> Add/Create. Type in a name for the script (I suggest "TRAVEL"), then copy and paste the script below into the text box. Warning: It does take a few seconds each time to start this script in eScape, but it's worth it.


News and Notes:
  • 8-19-07:
    - Added undergondola shortcuts. Script will check for enough climbing to take the quick undergondola route (540 climbing), and if not will automatically take the gondola but still offer the option to try the quick or slow undergondola route.
    - Now when your destination is "gondola" the script actually stops at the gondola platform rather than boarding the gondola.
    - Faster travel: there are no more pauses when traveling between Crossing and the caravansary or between Shard and the gondola.
    - Sped up the "Common Knowledge" on the some transports because in rare circumstances they prevented disembarking at the proper time.
    - Removed most of the "hide" commands while waiting on and for transports.
    - Fixed spot that caused script to hangup during dayttime only going from Leth to Ilaya (Thanks Boobuh!)

  • 5-6-07:
    - The script is now more "roombrief" friendly: Fixed Shard and fixed passage around Raven's Point gate. If any of you "roombrief" folks find more bugs, please report them!

  • 4-22-07:
    - New Destination: Faldesu River
    - Fixed bug accidentally created in the 4-2-07 Update which prevented starting in Therenborough during daytime. (Thanks Ndin and Ramyne)
    - Fixed bug that caused StormFront users to hang up when riding the ferry from Haalikshal Highway to Ain Ghazal (Thanks Wynder)
    - Fixed bug that prevented exiting of the Muspar'i barge when it docked (Thanks Pheer)
    - Added code so people with no escaping skill will continue moving after the Leth webs fall away.
    - Made script more ROOMBRIEF friendly, so if you like RoomBrief have at it.
    - Made script invisible-friendly:
          You can now travel invisible without group checks hanging you up
          You will pause if trying to get a passport while invisible
          You will be alerted when you fail to invisibly board the Muspar'i barge
          You will be alerted when you fail to invisibly board the Ain Ghazal skiffs/ferries
          The script acknowledges when you board the Crossing ferry invisibly (free ride!)


  • 4-2-07:
    - Removed the April Fool's script ending
    - Added El'Bain as a major checkpoint - so now starting there will get you to your destination more quickly than before (especially if you are going to Lang or anywhere south of Riverhaven)
    - Going from Lang to Riverhaven (or points further south) will now NOT require you to go first to Therenborough - you will go straight to the barge if you can't make the Rossman's shortcut.


  • 4-1-07:
    - Streamlined script-starting messaging to eliminate scroll
    - Prioritized starting location check - if you are at one of the main checkpoints you will start faster
    - Added group mechanics to Muspar'i barge because it breaks up groups
    - Added group mechanics to the stream in gryphons near Raven's Point
    - Fixed bug that prevented StormFront users from starting aboard public transports
    - Fixed bug that prevented anyone from starting outside the Kaerna gates (however, you can no longer start at the Kaerna intersection)
    - Added more common knowledge to long waits (ferries, gondola, etc)
    - Removed some common knowledge from travel portions to speed up the script
    - Fixed bug where if your destination was P5 and you started the script at the northern gondola dock you would be taken first to Leth then back to the gondola.
    - Groups are now checked with a single whisper command instead of 2 commands
    - Added modifiers to almost all GO and CLIMB commands, so "go ledge" is now "go narrow ledge" because people with similarly named items (like in this case a "ledger") would get hung up.
    - Increased the detail of match strings for starting locations so hopefully when you start at an incorrect location the script won't even try to begin


  • 2-4-07:
    - New Destinations! Ilaya Taipa, Ain Ghazal, Hibarnhvidar, Boar Clan, Raven's Point
    - New starting locations: Start on ANY public transport: ferry, barge, gondola, or skiff
    - New starting location: At the bridge south of the Faldesu
    - Significantly adjusted skill-vs-burden checks for all waterways so everyone should be much more likely to try to swim if they can.
    - If heading to Forfedhdar you will try to obtain Dokoras in Crossing and Leth Deriel.
    - If you don't have enough Lirums for the Lake Gwenalion barge the script will tell you so and then exit (rather than doing a neverending loop).
    - Perception check going to Rossman's shortcut now takes head wounds into account. Also added loop to keep searching for the handholds if you don't find them at first.


  • 9-23-06: hidden
  • 6-18-06: hidden
  • 12-30-05: hidden
  • October 2005: New Destinations: Alfren's Ferry and the North Road Ferry
    - other changes hidden
  • August 2005:hidden
  • July 2005: New Destination: Kaerna Village
    - Common Knowledge initiative: I added tidbits of information about each area that will show up when you pass by, just to help familiarize people with things that would be common knowledge if we were really living there (like the name of nearby woods and rivers and who governs). LOOKING FOR: Any interesting facts about politics, history, or geography that may be included in the script to pass into common knowledge. Please make submissions using the Contact Me form.
    - other changes hidden
  • June 2005: hidden
  • 9-28-03: Beta testing with Valloa, Soim, and Aavarine

Please remember: Any method (like scripting) that allows a player to gain skills, experience, money, or any form of in-game advantage in any Simutronics game while being unresponsive to the game environment is prohibited. Please type NEWS 5 17 in DragonRealms to see Simutronics' full scripting policy.