Welcome to Kraelyst's Amazing Travel Scripts. These scripts currently travel to and from every populated town and clan on the Elanthian mainland and the islands of Ratha, Aesry, and M'rss.
 
Ratha Script
 
 
If you find any bugs within the script, please send me a report using the form on the Contact Me page.

Instructions for Wizard front end:
Option 1. Download the ratha.cmd file and save to your Wizard scripts folder (usually found at C:\programfiles\simu\wizard\drealms\scripts).
Option 2. Cut and paste the text below into a .cmd file. Please note this file is too large for Notepad, so try using Wordpad instead.

Instructions for eScape and Stormfront:
Click on Options --> Scripts --> Add/Create. Type in a name for the script (I suggest "RATHA"), then copy and paste the script below into the text box. Warning: It does take a few seconds each time to start this script in eScape, but it's worth it.


News and Notes:
  • 4-2-07:
    - Removed the April Fool's script ending
    - Fixed bug that caused long searches for Raif to get hung up.

    4-1-07:
    - New Destinations:
         - Stables
         - Portals: Premium, wedding, events
         - Depart spot in the temple of Hodierna
         - Kra'hei and Hatchlings
         - Shops: Bait, Exotics, Divine Rialto, Majik Shop, Masks, Leather Embossing,
                    Hair Care, Instruments, Tailor, Chandlery, and Hermit Shack
         - Raif: That's right, the script will now find Raif!
    - Added mechanics to wait for the pig farmer/caravan on the Reshalia Trade Road (Thanks Uversy!)
    - Faster start because I fixed all matchstrings to work with ROOMBRIEF, so the script no longer has to SET !ROOMBRIEF before it begins
    - Changed the nodal points of the script to be outside each tier's sewer grate rather than in the herb shop, metal repair, and origami shop - so people will quit going in and out of those shops all the time and the script will get you to your destination quicker.
    - Streamlined script-starting messaging to eliminate scroll
    - Fixed bug that made it impossible to choose moruryns as a destination (Thanks Yokuna).
    - Changed arrival message to be the same as the mainland script, so if you have *** YOU HAVE ARRIVED *** attached to a sound you'll hear it.
    - You can now start from any public room in the vaults

    THINGS YOU HOPEFULLY WON'T NOTICE:
    - Made starting location match strings more precise (should be unnoticeable to the user)
    - Added modifiers to almost all GO and CLIMB commands, so "go ledge" is now "go narrow ledge" because people with similarly named items (like in this case a "ledger") would get hung up.

  • 11-12-06:
    - Fixed bug where going from the pawnshop to the bank caused the script to hang (Thanks Shenval).
  • 6-20-06:
    - Rewrote most 1st tier destinations so if both you and your destination currently on the 1st tier you will go directly to your destination rather than through the hub of the herb/alchemy shop
    - If you are guarding someone and get hung-up going through the sewers from that weird guarding bug the script will now stop guarding and continue on.
    - Fixed bug where if you wanted to go to the 1st tier grate but you were starting at the hospital the script thought you were already at the destination. Same thing also with trying to get to 3rd or 4th tier grates from Truffenyi's Green.
  • 8-10-05:
    - Updated some code to make way for future customizable destinations.
    - New Destinations: The tiers themselves are now destinations - you may now enter "1st", "2nd", "3rd", or "4th" as destinations and be taken to the appropriate tier immediately outside the sewer.
    - The muddy area of the Reshalian Trade Road is now group-friendly! If someone falls, the script will wait for them to catch up!
    - There is a ladder/rung between the 3rd and 4th tiers - if you fail the climb the script will now take you back out of the sewers.
    - The script now turns off your RoomBrief flag - RoomBrief caused conflicts traveling through the sewers (since I've never received a complaint about this I'm guessing nobody uses RoomBrief anyway)
    - Fixed issue on Reshalian Trade Road mud where the script could stall if it inputed the "stand" command too quickly after a failure to stand due to burden.
  • 7-08-05:
    - The 1st tier sewer entry has been made group-friendly. You may take a group in and out of that silly room that disconnects groups (I'm half-tempted to have the script do a BUG report each time a group passes through).
    - Created "dock" or "docks" as a destination - it will default to the Neh Docks.
  • 1-23-05:
    - Changed "go pass" to "go passage" because it was getting hung up on people who have passports.
  • 12-31-04:
    - Important Update: Rewrote the sewer system - you will now retreat if you become engaged by a kra'hei hatchling. And it does this without slowing down the script at all!
    - Fixed bug that stopped script when starting from outside drain on second tier.
    - Changed the slippery area on the Reshalia Trade Road so there are no pauses unless you fall - should speed up travel along that road by 5 seconds or more.
    - Added pauses before the script announces when you have arrived somewhere, so now it won't tell you you're there before you actually get there.
  • 12-22-04:
    - Released to the public!
  • 12-20-04:
    - Began beta testing (Myannah, Lomelinde, Danoryiel, Keirwolf, Ssladron, Daellid).

Please remember: Any method (like scripting) that allows a player to gain skills, experience, money, or any form of in-game advantage in any Simutronics game while being unresponsive to the game environment is prohibited. Please type NEWS 5 17 in DragonRealms to see Simutronics' full scripting policy.