Welcome
to Kraelyst's Amazing Travel Scripts. These scripts
currently travel to and from every populated town and
clan on the Elanthian mainland and the islands of Ratha,
Aesry, and M'rss.
Ratha
Script
If you find any bugs
within the script, please send me a report using the
form on the Contact Me
page.
Instructions for Wizard front end: Option 1.Download
the ratha.cmd file and save to your Wizard
scripts folder (usually found at C:\programfiles\simu\wizard\drealms\scripts). Option 2. Cut and paste the text below into
a .cmd file. Please note this file is too large for
Notepad, so try using Wordpad instead.
Instructions for eScape and Stormfront:
Click on Options --> Scripts --> Add/Create. Type in
a name for the script (I suggest "RATHA"), then copy
and paste the script below into the text box. Warning:
It does take a few seconds each time to start this script
in eScape, but it's worth it.
News and Notes:
4-2-07:
- Removed the April Fool's script ending
- Fixed bug that caused long searches for Raif to
get hung up.
4-1-07:
- New Destinations:
- Stables
- Portals: Premium, wedding,
events
- Depart spot in the
temple of Hodierna
- Kra'hei and Hatchlings
- Shops: Bait, Exotics,
Divine Rialto, Majik Shop, Masks, Leather Embossing,
Hair Care, Instruments, Tailor, Chandlery, and
Hermit Shack - Raif:
That's right, the script will now find Raif!
- Added mechanics to wait for the pig farmer/caravan
on the Reshalia Trade Road (Thanks Uversy!)
- Faster start because I fixed all matchstrings
to work with ROOMBRIEF, so the script no longer
has to SET !ROOMBRIEF before it begins
- Changed the nodal points of the script to be
outside each tier's sewer grate rather than in
the herb shop, metal repair, and origami shop
- so people will quit going in and out of those
shops all the time and the script will get you
to your destination quicker.
- Streamlined script-starting messaging to eliminate
scroll
- Fixed bug that made it impossible to choose
moruryns as a destination (Thanks Yokuna).
- Changed arrival message to be the same as the
mainland script, so if you have *** YOU HAVE ARRIVED
*** attached to a sound you'll hear it.
- You can now start from any public room in the
vaults
THINGS YOU HOPEFULLY WON'T NOTICE:
- Made starting location match strings more precise
(should be unnoticeable to the user)
- Added modifiers to almost all GO and CLIMB commands,
so "go ledge" is now "go narrow
ledge" because people with similarly named
items (like in this case a "ledger")
would get hung up.
11-12-06:
- Fixed bug where going from the pawnshop to the
bank caused the script to hang (Thanks Shenval).
6-20-06:
- Rewrote most 1st tier destinations so if both
you and your destination currently on the 1st tier
you will go directly to your destination rather
than through the hub of the herb/alchemy shop
- If you are guarding someone and get hung-up going
through the sewers from that weird guarding bug
the script will now stop guarding and continue on.
- Fixed bug where if you wanted to go to the 1st
tier grate but you were starting at the hospital
the script thought you were already at the destination.
Same thing also with trying to get to 3rd or 4th
tier grates from Truffenyi's Green.
8-10-05:
- Updated some code to make way for future customizable
destinations.
- New Destinations: The tiers themselves are now
destinations - you may now enter "1st",
"2nd", "3rd", or "4th"
as destinations and be taken to the appropriate
tier immediately outside the sewer.
- The muddy area of the Reshalian Trade Road is
now group-friendly! If someone falls, the script
will wait for them to catch up!
- There is a ladder/rung between the 3rd and 4th
tiers - if you fail the climb the script will now
take you back out of the sewers.
- The script now turns off your RoomBrief flag -
RoomBrief caused conflicts traveling through the
sewers (since I've never received a complaint about
this I'm guessing nobody uses RoomBrief anyway)
- Fixed issue on Reshalian Trade Road mud where
the script could stall if it inputed the "stand"
command too quickly after a failure to stand due
to burden.
7-08-05:
- The 1st tier sewer entry has been made group-friendly.
You may take a group in and out of that silly room
that disconnects groups (I'm half-tempted to have
the script do a BUG report each time a group passes
through).
- Created "dock" or "docks"
as a destination - it will default to the Neh Docks.
1-23-05:
- Changed "go pass" to "go passage"
because it was getting hung up on people who have
passports.
12-31-04:
- Important Update: Rewrote the sewer system - you
will now retreat if you become engaged by a kra'hei
hatchling. And it does this without slowing down
the script at all!
- Fixed bug that stopped script when starting from
outside drain on second tier.
- Changed the slippery area on the Reshalia Trade
Road so there are no pauses unless you fall - should
speed up travel along that road by 5 seconds or
more.
- Added pauses before the script announces when
you have arrived somewhere, so now it won't tell
you you're there before you actually get there.
Please remember:
Any method (like scripting) that allows a player to
gain skills, experience, money, or any form of in-game
advantage in any Simutronics game while being unresponsive
to the game environment is prohibited. Please type NEWS
5 17 in DragonRealms to see Simutronics' full scripting
policy.